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Fusion 360

Fusion 360 Workshops

Our Fusion 360 workshops are designed to teach students, educators, engineers, industrial designers and artists how to best use Fusion 360 to model, simulate and manufacture their designs.

In our Fusion Essentials Workshop, you will see the tools and features used in every Fusion 360 project. When you complete the series of Fusion 360 workshops, you will be prepared to take the Autodesk Fusion 360 Certified User Exam.

We will be regularly adding more workshops as we continue to develop the series. Please enjoy these free Fusion 360 Workshops.

Fusion 360

Next course cycle begins: Friday, May 31, 2019

See course descriptions for full course schedule

FSN-01

Fusion 360 - Fusion Essentials

Fusion 360 is a 3D CAD/CAM design software which is widely used in industry. Fusion 360 is provided free for students, educators and academic institutions. In the Essentials Workshop, you will see the tools and features used in every Fusion 360 project. Learn about the user interface, the Browser, the Timeline, A360 and much more. Fusion 360 is gaining a large share of the 3D CAD/CAM software market. Fusion 360 is an integral part of the future of Autodesk software.

FSN-101

Fusion 360 - Design 1 - Basic Modeling

We continue to look at the tools in Fusion 360 to create a small desk lamp. This workshop will design the lamp step-by-step, and uses common workflows to create the lamp from initial sketches all the way through the completed design. We will use the model workspace to build most of the components using sketch-based modeling. We will also explore the sculpt workspace to create the lampshade, and look at inserting pre-built components from the McMaster Carr library.

FSN-201

Fusion 360 - Design 2 - Parametric Modeling

We continue to look at the tools in Fusion 360 to create a small desk lamp. This workshop will use user parameters and parametric design to build the lamp. We can edit and update our user parameters in order to update all of the lamp parts at one time. We will use the model workspace to build the components using sketch-based modeling, and explore the sculpt workspace to create the lampshade. We will use Capture Position to place our lamp in different positions that can be useful for renderings and animations.